We have a number of calendars in our household. One for me, one for my wife, a shared one (usually used for anniversaries and birthdays) as well as one each for each of our kids. It would be really handy to be able to see all of those as native calendars on my iPhone. Despite […]
Posts Tagged / iPhone
There’s a commonly known piece of information that pretty much everyone knows… use it or lose it. It applies to foreign languages, computer language, cooking techniques… all sorts of things. Things like the code to unlock restrictions on an iPhone!
If you’re paying attention, you’ve no doubt noticed that we still don’t have Adobe Flash on any iOS devices. Apple has dug in on that position, even going so far as to tell the world why. Surely, you must be thinking, it can’t be all that bad. iPhones have been out for four years now. […]
I got a text message from AT&T this morning. It was a courtesy message to let me know that I was approaching my monthly data limit. I only signed up for the 200Mb plan so 65% of that means that I’ve used up 130Mb. How the heck did that happen?! It turns out it’s not […]
Recently, I found that I had a TON of photos on my iPhone. These are the photos taken with the iPhone itself… not synced up via Aperture or iPhoto. Managing those is easy enough. These are the really random photos taken over the past year and a half (or whatever). Mine is a 32 Gb […]
Wow… just… wow. This took a long time to figure out. I was trying to create and use a custom UIButton in an iOS project. Everytime I tried it, the app would open and immediately close. Typical crash behavior. As is the norm, I opened the console. This is my first step in trying to […]
Boom… working on my second project, I thought I knew what was going on. Sadly, I got the following error when I tried to deploy to my device. The Info.plist for application at (null) specifies a CFBundleExecutable of (null), which does not exist. I did a little research and found the following. If you open the […]
I have learned some things lately that should be documented here. I’ll be sure to post some new blog entries detailing things like getting VS2K8 apps running on 64-bit Windows machines… What a pain! I’ll also post notes about my excitement with publishing an app to the iTunes AppStore.